Demonstration of Spatial Jitter

Before trying this example, if you have not installed a VRML viewer then please go to these instructions.

Two VRML examples are provided here. In both cases the viewpoint begins at the origin and the procedure is the same:

after the file is loaded move around a little by left clicking in the 3D area and dragging the mouse. This is so you can
see what motion is like at the origin.
I some cases, e.g. when the web browser is IE, you have to left click in the window once beforehand.

please select successive viewpoints using the Page Down key or right click and choos the viewpoint.

The first example shows a moving object that traverses from left to right and top to bottom. The motion is smooth
at the initial position (0,0,0). Follow the procedure above when moving to successive viewpoints. Also note the difference isn the motion, especially
how the motion becomes increasingly like moving down steps or a dunken walk at the outer viewpoints.

wobbly drunk

The second example shows some geometry that is part of a Heads Up Display (HUD). The HUD consists of two white graduated rulers and three vertical green 'cross hairs'. Follow the procedure above when moving to successive viewpoints. The cross hairs will begin to jitter in relation to the rulers as one moves around using the left mouse button. The jitter is not noticeable at the origin but becomes increasingly obvious as one moves futher out.

measuring jitter