THORNE, C. 2007. Origin-centric techniques for optimising scalability and the fidelity of motion, interaction and rendering, PhD Thesis, University of Western Australia. School of Computer Science and Software Engineering, http://theses.library.uwa.edu.au/adt-WU2008.0177, see also http://floatingorigin.com/ThorneThesis.pdf
THORNE,
C. 200?. Effects of Spatially Dependent Error on Rendering,
Interaction and Motion in Simulation Worlds, accepted for publication in Journal
of Ubiquitous Computing and Intelligence: Ubiquitous
Computing in Cyberworlds,
Issue 2, http://www.floatingorigin.com/pubs/thorne-UBCW.pdf
THORNE,
C. 2006. Error Minimizing Pipeline for Hi-Fidelity, Scalable
Geospatial Simulation,
Proceedings of the International
Conference on Cyberworlds, Lausanne,
Switzerland, Nov. ember
28-29, pp81-88.
http://www.floatingorigin.com/pubs/thorneC-Minimising.pdf
THORNE,
C. 2005. Using a Floating Origin to
Improve Fidelity and Performance of Large, Distributed Virtual
Worlds, Proceedings
of the International Conference on Cyberworlds 2005,
Nanyang Technical University, Singapore, 23-25 November, pp.
263-270. http://www.floatingorigin.com/pubs/thorneC-FloatingOrigin.pdf
THORNE,
C. 2005. Exploiting an Evolutionary Accident in Web3D Communications
to Integrate Application Components, accepted for publication at: Proceedings
of the SIGGRAPH 2005 conference on Web
graphics: in conjunction with ACM
SIGGRAPH 2005: Web Graphics, Session: 3D,
Conference CD ROM, Los Angeles, CA, 31 July - 4 August. http://www.floatingorigin.com/pubs/EvolutionaryAccident.pdf
THORNE,
C. 2004. The Kata of
Web3D. Proceedings
of the SIGGRAPH 2004 conference on Web graphics: in conjunction with ACM
SIGGRAPH 2004: Web Graphics, Session: 3D,
Conference CD ROM, Los Angeles, CA, 8-12 August. http://www.floatingorigin.com/pubs/kataWeb3d-abstract.pdf