Publications Arising

  1. THORNE, C. 2007. Origin-centric techniques for optimising scalability and the fidelity of motion, interaction and rendering, PhD Thesis, University of Western Australia. School of Computer Science and Software Engineering, http://theses.library.uwa.edu.au/adt-WU2008.0177, see also  http://floatingorigin.com/ThorneThesis.pdf

  2. THORNE, C. 200?. Effects of Spatially Dependent Error on Rendering, Interaction and Motion in Simulation Worlds, accepted for publication in Journal of Ubiquitous Computing and Intelligence: Ubiquitous Computing in Cyberworlds, Issue 2,  http://www.floatingorigin.com/pubs/thorne-UBCW.pdf

  3. THORNE, C. 2006. Error Minimizing Pipeline for Hi-Fidelity, Scalable Geospatial Simulation, Proceedings of the International Conference on Cyberworlds, Lausanne, Switzerland, Nov. ember 28-29, pp81-88. http://www.floatingorigin.com/pubs/thorneC-Minimising.pdf

  4. THORNE, C. 2005. Using a Floating Origin to Improve Fidelity and Performance of Large, Distributed Virtual Worlds, Proceedings of the International Conference on Cyberworlds 2005, Nanyang Technical University, Singapore, 23-25 November, pp. 263-270. http://www.floatingorigin.com/pubs/thorneC-FloatingOrigin.pdf

  5. THORNE, C. 2005. Exploiting an Evolutionary Accident in Web3D Communications to Integrate Application Components, accepted for publication at: Proceedings of the SIGGRAPH 2005 conference on Web graphics: in conjunction with ACM SIGGRAPH 2005: Web Graphics, Session: 3D, Conference CD ROM, Los Angeles, CA, 31 July - 4 August. http://www.floatingorigin.com/pubs/EvolutionaryAccident.pdf

  6. THORNE, C. 2004. The Kata of Web3D. Proceedings of the SIGGRAPH 2004 conference on Web graphics: in conjunction with ACM SIGGRAPH 2004: Web Graphics, Session: 3D, Conference CD ROM, Los Angeles, CA, 8-12 August. http://www.floatingorigin.com/pubs/kataWeb3d-abstract.pdf